The topic of my design is how to effectively make edugames. This topic is important to me because I love interactive entertainment and it improperly or under utilized in the classroom.
My end product as a Pezi highlighting the important elements of game design: an engaging game space, intuitive controls etc. I learned that making a game that entertains, educates and follows a cohesive design philosophy is incredibly difficult. There are very few titles that do it effectively and they were built as an informative tool from the beginning.
This is definitely worth a read if you are interested in how to properly implement games within an education.
Weebly had intuitive editing options and there was very little headache in designing the site. I have no interest in learning how to code so something like this could come in handy in the future.
This project helps other learns purely because it’s a question a lot students don’t consider. By middle school most kids already know if they are attending college or not. There are many factors at play here and many people assume they have to attend when that money and time could be concentrated towards something that could be far more effective. The important thing is that we inspire the question “why go to college?”
We used google to find all the information we needed. Research is readily available for those looking for it. We also used the Weebly tools so that me and my group could access and edit the site at the same time and at different locations. We could edit text, add videos and insert links all from the comfort of our own living spaces.
The collaboration was very helpful because you get a mix of good ideas that round out a full concept.
My FILM 4660 class requires that students write a 5-7 page paper.
Here is the description:
“CRITICISM: Select one of the following chapters / articles: Include a summary of the article’s central arguments and examples that you add, demonstrating the value of their approach.
Since film is an auditory and visual medium it seems inappropriate to present a thesis or general idea about cinema in simple written word. An alternative to simply writing a paper would be creating an audio or visual compilation to portray the authors ideas.
The class is about the history of animated film and many of the students in the class are studying how to create animated shorts. It could be an option for these students to create a short film that would explain the concepts discussed in the articles. This would allow students an outlet tied to their interested but still directly linked to class criteria.
Another option, for students that are not well versed in animation software, would be to create a short film that explains the central concepts. This could be live-action or stop-motion animation for the project or simple slide-show presentation with examples of clips from films related to the topic.
All of these options are open to creativity and directly linked to film as a medium. It gives students an opportunity to use their skills in an educational setting and have a personal experience with creating video.
I have not taken an online course at UGA, but I am very interested in the process. Online courses allow students to work at their own pace while still allowing instructors to have a firm grasp on class activities and assignments. However, MOOCs are becoming problematic because they breed antisocial behaviors and often detach students from an environment that encourages learning. Using a computer as a primary source for student-teacher engagement means that students are literally left to their own devices.
Coursera is a great example of what MOOCs have to offer. The greatest strength , and really primary existence for online course work, is to reach those that do not have time or the resources to get to a college campus. This offers a great opportunity for older students to strengthen skills in their line of work.
We made a video covering the basic rules of American Football. It is complicates sport with a lot of rules and positions. We decided to focus on the positions and the basic rules for scoring since a full explanation of all the facets of the sport would take much more than five minutes. The video is intended to explain the sport to kids in fifth grade and up.
The biggest issue with producing the video was lining up the audio and video so that the explanations fully matched the image on screen. The project could be improved if there were standards for what crafts should be used for the video, but this would definitely stifle creativity.
This project helps 21st century learning on two levels. On one hand, it requires that participants use new media to create the project and it acquaints students with helpful tools. On the other, it asks students to think about a topic on a deeper level than most paragraphs in text books and to present the information in a creative way.
Edugames are usually heavy on content and sparse on player systems. This normally lends itself to simple interactions like clicking and dragging items and characters across a screen. Additionally, most games that fit under the umbrella of edugames reach for the lowest common denominator to appeal to younger children and personal computers as the primary platform.
In order for these games to succeed the puzzles must follow solid game logic and character dialog must be interesting to the audience. Humor is the normal crutch of the genre, but recent releases from Telltale Games, like the recent Walking Dead Series take on a darker tone to the space and character exploration.